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FAQ

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How long does it take to build the game?
It takes two hours to assemble the elements once all the materials are gathered. An interesting way to spend time together!?
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Is it possible to play PBEM?
We developed the Air Scarmush's Vassal module, on the initiative and with the tremendous help of Alberto Romero. This adaptation elegantly captures the spirit of the board version and makes distant play easy.
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Do both players have to buy the app?
Not necessarily, the game integrates a "hot seat" mode that allows you to play both on the same app. This is ideal to initiate a friend. Also if you have a family account you can share the application on several devices (4) at no extra cost.
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Can an Apple user play with an Android user?
Yes, perfectly. The apps are completely autonomous. Provided there are enough participants, users can even share the planes of a team to play in cooperation.
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Can we play with miniatures mounted on stands?
The ideal is to have stands with a tilting platform in order to communicate the A T T I TUDE of the plane, because in this game, this information is essential to correctly understand the evolution of the situation.
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What makes the experience especially realistic?
The core of the game is designed around the principle of energy management, with the concepts of turn rate and turn radius taking on their full importance. For example, a fighter will naturally be able to fit within the turn circle of a less maneuverable bomber and will be able to maintain its advantage long enough to intercept it (tailing). But more importantly, a fighter will gain an advantage over a less capable fighter if it engages in combat at its optimum speed (corner velocity).

Also, the game's interface makes the experience especially immersive as it offers a dynamic gameplay that fits what a pilot experiences in combat. Get on board, you are in command!
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What scale is used to represent aircraft movements?
An airplane that moves only one hex travels a distance of 0.4 mile. Knowing that one game turn represents 8 seconds of flight, we can deduce that this plane flies at a speed of 150 knots. We can then observe that a movement of 3 hexes (450 knots) is equivalent to flying just below mach 1, the ideal speed at which a jet fighter (F-16 type) will seek to start a confrontation.
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Which aircraft types are represented in the game?
  • Fighter (f-16 reference)
  • Interceptor (Mirage 2000 reference)
  • Supersonic bomber (B-1 reference)
  • Ground attack (A-10 reference)
  • Transport (-130 reference)
Their flight models are distinct enough to offer interesting dynamic relationships during confrontations.
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What types of weapons?
  • Cannons (AA-AG)
  • Semi-active radar homing missiles (AA)
  • Active radar homing missiles (AA)
  • Infrared homing missiles (AA)
  • Electro-optical missiles (AG)
  • Rockets (AG)
  • GBU bombs (AG)
  • Camera (AG)
  • SAMs (SA)
  • CHAFF (CMS)
  • FLARE (CMS)
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What kind of missions are offered?
Standard air missions according to NATO classification:
  • NAV (follow a flight path)
  • RECON (reconnaissance flight)
  • BARCAP (barrier combat air patrol)
  • SWEEP (cleanup airspace)
  • SEAD (suppress enemy air defences)
  • ESCORT (ensure host’s security)
  • STRIKE (hit ground objectives)
  • CAS (close air support)
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Is this a skirmish type game?
Absolutely, you could even say scarmush game!
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