Air Scarmush is a hybrid board/app tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. Board and pawns to print and assemble yourself.
Step into the seat of an eager pilot participating in the Air Scarmush grand tactical flight contest.
Experiment with the machines and develop the skills that'll help you take control of the skies.
Confront your friends in thrilling dogfights and air to ground raids to finally prove who's the greatest pilot of all time.
Air Scarmush offers a unique setup to help you easily learn the choices in terms of air combat maneuvers and tactics that will surely lead a pilot to victory.
This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out of the pursuit! It's a duel of minds in which the most experienced pilot will certainly win.
A bomber is not able to turn its nose as fast as a fighter and the latter does not have the same turn rate at different airspeeds. In this game, each aircraft has a specific flight model (energy management chart) which you can study to integrate its strengths and weaknesses. Moreover, the resolution of offensive actions takes into account the actual position/attitude of the planes and evasive manoeuvres to determine success.
The app contains the game manual, the scenarios, a link to the pdf document to print and shape and the user interface to easily select and present your choices.
Each game turn represents 8 seconds of flight time, which allows complex manoeuvres such as Immelmann, Split S, High yo-yo or Barrel rolls to be performed in sequence.
The game features 20 skirmish scenarios (involving up to 8 airplanes) that include air-to-air and/or air-to-ground objectives, 5 aircraft types (fighter, interceptor, ground attack, bomber, transport) and 11 weapon/action types (cannon, missiles, bombs, countermeasures,...). Each scenario offers a number of points to be won by each team, the one that has won the most points wins the battle.
A game designed by Christophe W. Roth email@example.com - - -